Animal Crossing is an open-world life simulation game where players have the freedom to do whatever they want. The game begins with the main character, a villager, living among animals. The player can build relationships with these animals and interact with their surroundings. Since the game has no set objectives, the main character is free to engage in a variety of activities, such as designing their village, collecting items, socializing with villagers, and paying off the loan on their house. This lack of specific goals gives the player freedom to shape their own world as they please.
Having grown up with Animal Crossing, I find its world to be a peaceful escape from the troubles of real life. The music, openness, and freedom provide a sense of relief allowing players to build a village that expresses themselves without any stress. Interacting with the villagers fosters connection, making it feel like you’re spending time with friends. You can also visit other towns and interact with players worldwide. This can help inspire the way one creates their world. Players can also sell items, earn money, travel to other worlds, and interact with fellow players. Animal Crossing encourages creativity, letting one shape their world without any pressure or expectations.